txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------
Hero 

//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------
Ability "TechnoAccessAbility"
Ability "DodgeAbility"
Ability "MinifigPhoneCameraBlack"
Ability "ProjectileRebound"
Ability "DianaTracking"
Ability "CommisionerGordonIllumination"
Ability "DetectiveMode_ComissionerGordon"
Ability "SecurityAccessHero"
Ability "AddMaskWhenUnderWater"

//------------------------------------------------------------------------
// Character Attributes
//------------------------------------------------------------------------
Ability "ATTRIBUTE_SONAR"

//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items
default_item "CommissionerGordon_Pistol" always_got held

//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------

//------------------------------------------------------------------------
// SFX
//------------------------------------------------------------------------
Ability "AudioReactionDataGordon"
Ability "AudioReactionDataGordonVOX"

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------
vfxlevel_override "VFX_CommissionerGordon"
Ability "GenericBasic_PunchHitOverrides"

//------------------------------------------------------------------------
// MISC
//------------------------------------------------------------------------

moving_icon_start
    action "Icon_Idle_Serious"
	cameraOffset x 0.0 y 0.02 z -0.024
moving_icon_end

Ability "CharacterFileCharHeightAbility" ( OffsetX = 0.04, OffsetY = -0.02, OffsetZ = 0.0, CharHeight = 0.44, ZoomMultiplier = 1.1 )
Ability "CharInstToTextureIdleAnimOverrideAbility" ( Idle1Anim = "Icon_Idle", Idle2Anim = "Icon_Idle", Idle3Anim = "Icon_Idle", Idle4Anim = "Icon_Idle" )